Initial public release of PSX Adventure Engine
Browser reference stack for PSX-era third-person adventure: fixed cameras, inventory puzzles, Box3D physics, host-authoritative P2P co-op, and a modular character harness. Ships the Ashgrove Precinct Level 1 investigation demo with a full cast and nine linked rooms.
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import { luminance, pixelAt, type Raster, type Rgb } from "./Raster.js";
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import { isForeground, type Mask } from "./segment.js";
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/**
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* Turns a reference image into measurements the mesh builder can draw from.
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*
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* The core trick is **run structure per scanline** rather than raw width. For a
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* front-facing figure with arms held clear of the body, a horizontal scan
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* yields a predictable pattern:
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*
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* head/neck 1 run
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* shoulders+arms 3 runs [left arm | torso | right arm]
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* below the arms 1 run (torso only)
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* below the crotch 2 runs [left leg | right leg]
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*
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* The transitions between those counts are the landmarks, and they are far more
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* robust than thresholding widths: they survive baggy clothing, backpack
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* straps, and the figure being off-centre.
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*
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* Anything that cannot be measured falls back to a documented anthropometric
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* ratio, and `MeasurementSource` records which is which so the caller can tell
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* a measurement from an assumption.
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*/
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export type MeasurementSource = "measured" | "derived";
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export interface Landmark {
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/** Normalised 0 (top of head) to 1 (soles). */
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y: number;
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source: MeasurementSource;
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}
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export interface Measurements {
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/** Pixel bounds used, for debugging overlays. */
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pixelHeight: number;
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pixelWidth: number;
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landmarks: {
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neck: Landmark;
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shoulder: Landmark;
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chest: Landmark;
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waist: Landmark;
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hip: Landmark;
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crotch: Landmark;
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knee: Landmark;
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ankle: Landmark;
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};
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/** All widths normalised against total body height. */
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widths: {
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head: number;
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neck: number;
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shoulder: number;
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chest: number;
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waist: number;
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hip: number;
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thigh: number;
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calf: number;
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foot: number;
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upperArm: number;
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forearm: number;
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};
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/** Half the full arm span, normalised to body height. */
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armReach: number;
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/** Horizontal offset of each foot centre from the body midline. */
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stance: number;
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/** Body height in pixels over width, for sanity checks. */
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aspect: number;
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}
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export interface Palette {
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hair: Rgb;
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skin: Rgb;
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torsoUpper: Rgb;
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torsoLower: Rgb;
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arm: Rgb;
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hand: Rgb;
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leg: Rgb;
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foot: Rgb;
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}
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export interface ReferenceAnalysis {
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measurements: Measurements;
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palette: Palette;
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/** Warnings where a landmark could not be measured and was derived. */
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notes: string[];
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}
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interface Run {
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start: number;
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end: number;
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}
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/** Runs shorter than this fraction of body width are speckle, not anatomy. */
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const MIN_RUN_FRACTION = 0.012;
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function runsForRow(mask: Mask, y: number, minRunWidth: number): Run[] {
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const runs: Run[] = [];
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let start = -1;
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for (let x = 0; x <= mask.width; x++) {
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const solid = x < mask.width && isForeground(mask, x, y);
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if (solid && start === -1) start = x;
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else if (!solid && start !== -1) {
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if (x - start >= minRunWidth) runs.push({ start, end: x - 1 });
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start = -1;
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}
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}
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return runs;
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}
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const runWidth = (run: Run): number => run.end - run.start + 1;
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/** The run containing the body midline, or the widest as a fallback. */
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function centralRun(runs: Run[], midX: number): Run | null {
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if (runs.length === 0) return null;
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const containing = runs.find((run) => midX >= run.start && midX <= run.end);
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if (containing) return containing;
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return runs.reduce((widest, run) => (runWidth(run) > runWidth(widest) ? run : widest));
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}
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export function analyzeReference(raster: Raster, mask: Mask): ReferenceAnalysis {
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const notes: string[] = [];
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const { minY, maxY, minX, maxX } = mask.bounds;
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const pixelHeight = maxY - minY + 1;
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const pixelWidth = maxX - minX + 1;
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const minRunWidth = Math.max(2, Math.floor(pixelWidth * MIN_RUN_FRACTION));
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// Midline from the centre of mass, not the bounding box: an asymmetric pose
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// (a backpack, one arm lower) would otherwise skew the box.
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const midX = centreOfMassX(mask);
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const rows: Array<{ y: number; runs: Run[]; central: Run | null }> = [];
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for (let y = minY; y <= maxY; y++) {
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const runs = runsForRow(mask, y, minRunWidth);
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rows.push({ y, runs, central: centralRun(runs, midX) });
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}
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const norm = (y: number): number => (y - minY) / Math.max(1, pixelHeight - 1);
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const at = (t: number) => rows[Math.min(rows.length - 1, Math.max(0, Math.round(t * (rows.length - 1))))]!;
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// --- neck: narrowest central run in the upper third --------------------
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let neckIndex = -1;
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let neckWidth = Number.POSITIVE_INFINITY;
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for (let i = Math.floor(rows.length * 0.06); i < Math.floor(rows.length * 0.3); i++) {
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const central = rows[i]?.central;
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if (!central) continue;
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if (runWidth(central) < neckWidth) {
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neckWidth = runWidth(central);
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neckIndex = i;
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}
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}
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if (neckIndex === -1) {
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neckIndex = Math.floor(rows.length * 0.13);
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neckWidth = runWidth(at(0.13).central ?? { start: 0, end: 10 });
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notes.push("neck not measurable; assumed at 13% of height");
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}
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// --- shoulder: where the torso itself widens past the neck -------------
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//
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// Deliberately driven by the *central* run rather than by a 3-run split.
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// Gear that sticks out sideways — a backpack, a rifle, a raised collar —
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// produces side runs above the true shoulder line and fools a run-count test
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// into placing the shoulder on top of the neck.
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// Shoulder breadth runs roughly 2.2-2.7x neck breadth on an adult, so the
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// yoke announces itself as an abrupt multiple of the neck — not as a gentle
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// widening, which a collar or scarf also produces.
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//
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// The run-count guard matters as much as the width test: gear that projects
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// sideways (a backpack, a raised hood) fragments the scanline into four or
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// more runs while the central one is still narrow. Those rows are rejected
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// outright rather than mistaken for the shoulder line.
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const torsoSearchEnd = Math.floor(rows.length * 0.45);
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const shoulderIndex = firstSustained(
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rows,
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neckIndex + 1,
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torsoSearchEnd,
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(row) =>
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row.runs.length <= 3 && row.central !== null && runWidth(row.central) >= neckWidth * 2,
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Math.max(2, Math.floor(rows.length * 0.02)),
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);
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// Anthropometric plausibility gate.
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//
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// Head height (crown to chin) is the one vertical measurement that is
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// reliable here, and adult shoulder height sits about 1.35-2.1 head heights
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// below the crown. A "shoulder" outside that band is not a shoulder — on a
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// figure wearing a high pack the gear merges with the collar and the width
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// test fires just under the jaw. Rather than trust it, fall back to 1.6 head
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// heights and say so.
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const headHeightRows = Math.max(1, neckIndex);
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const shoulderMin = Math.round(headHeightRows * 1.35);
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const shoulderMax = Math.round(headHeightRows * 2.1);
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let shoulderSource: MeasurementSource = "measured";
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let resolvedShoulder = shoulderIndex;
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if (resolvedShoulder === -1) {
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resolvedShoulder = Math.round(headHeightRows * 1.6);
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shoulderSource = "derived";
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notes.push("shoulder not measurable; derived as 1.6 head heights below the crown");
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} else if (resolvedShoulder < shoulderMin || resolvedShoulder > shoulderMax) {
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notes.push(
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`shoulder measured at ${(norm(rows[resolvedShoulder]!.y)).toFixed(3)} of height, outside the ` +
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`plausible band — worn gear likely merged with the collar; derived from head height instead`,
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);
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resolvedShoulder = Math.round(headHeightRows * 1.6);
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shoulderSource = "derived";
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}
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resolvedShoulder = Math.min(rows.length - 1, Math.max(0, resolvedShoulder));
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// --- crotch: where one run becomes two, and *stays* two ----------------
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//
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// A long coat hem, a belt, or a dangling strap all notch the silhouette
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// briefly. Real legs stay separated all the way to the floor, so the split
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// must persist across most of the remaining height to count.
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// Exactly two runs, not "two or more": with the arms still clear of the body
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// a scanline reads [arm | torso | arm] — three runs — and a `>= 2` test would
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// call the point where the *arms* separate the crotch. Two runs and only two
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// means the arms have ended and what remains is a pair of legs.
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const legSearchStart = Math.floor(rows.length * 0.4);
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let crotchSource: MeasurementSource = "measured";
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let crotchIndex = firstSustained(
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rows,
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legSearchStart,
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Math.floor(rows.length * 0.75),
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(row) => row.runs.length === 2,
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Math.max(4, Math.floor(rows.length * 0.12)),
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);
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if (crotchIndex === -1) {
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crotchIndex = Math.floor(rows.length * 0.53);
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crotchSource = "derived";
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notes.push("legs never cleanly separate; crotch assumed at 53% of height");
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}
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// --- ankle: narrowest leg span between crotch and the boot flare -------
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const footSearchStart = crotchIndex + Math.floor((rows.length - crotchIndex) * 0.55);
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let ankleIndex = -1;
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let ankleWidth = Number.POSITIVE_INFINITY;
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for (let i = footSearchStart; i < rows.length - Math.floor(rows.length * 0.02); i++) {
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const total = rows[i]!.runs.reduce((sum, run) => sum + runWidth(run), 0);
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if (total > 0 && total < ankleWidth) {
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ankleWidth = total;
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ankleIndex = i;
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}
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}
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if (ankleIndex === -1) {
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ankleIndex = Math.floor(rows.length * 0.94);
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notes.push("ankle not measurable; assumed at 94% of height");
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}
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// Knee sits midway between crotch and ankle on a standing figure. There is no
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// reliable silhouette cue for it through trousers, so this one is always
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// derived rather than pretending to measure it.
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const kneeIndex = Math.round((crotchIndex + ankleIndex) / 2);
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const chestIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.25);
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const waistIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.68);
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const hipIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.88);
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// --- widths ------------------------------------------------------------
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const centralWidthAt = (index: number): number => {
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const central = rows[Math.min(rows.length - 1, Math.max(0, index))]?.central;
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return central ? runWidth(central) : 0;
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};
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const headWidth = maxRunWidthBetween(rows, 0, neckIndex);
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/**
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* Torso width is only observable where the arms are clear of the body. On
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* rows where they overlap, the central run is torso *plus* both arms and
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* over-reports by 50% or more, so those rows are not used at all — the
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* reference width comes from the band where the silhouette actually
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* separates, and the unmeasurable rows are scaled from it.
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*/
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const separatedWidths: number[] = [];
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for (let i = resolvedShoulder; i < crotchIndex; i++) {
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const row = rows[i]!;
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if (row.runs.length >= 3 && row.central) separatedWidths.push(runWidth(row.central));
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}
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const torsoReference =
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separatedWidths.length > 0 ? median(separatedWidths) : centralWidthAt(waistIndex);
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const torsoWidthAt = (index: number, fallbackRatio: number): number => {
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const row = rows[Math.min(rows.length - 1, Math.max(0, index))];
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return row && row.runs.length >= 3 && row.central
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? runWidth(row.central)
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: torsoReference * fallbackRatio;
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};
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// Shoulder breadth tracks chest breadth closely on a clothed figure.
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const shoulderWidth = torsoWidthAt(resolvedShoulder, 1);
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// Arm thickness from the side runs where they are cleanly separated.
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const armRuns = rows
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.slice(resolvedShoulder, crotchIndex)
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.filter((row) => row.runs.length >= 3)
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.flatMap((row) => [row.runs[0]!, row.runs[row.runs.length - 1]!]);
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const upperArmWidth =
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armRuns.length > 0
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? median(armRuns.slice(0, Math.max(1, armRuns.length >> 1)).map(runWidth))
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: headWidth * 0.42;
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const forearmWidth =
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armRuns.length > 0
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? median(armRuns.slice(Math.max(1, armRuns.length >> 1)).map(runWidth))
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: upperArmWidth * 0.8;
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const legRunsAt = (index: number): Run[] => rows[index]?.runs ?? [];
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/**
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* Width of a *single* leg near `index`. Only rows where the legs are actually
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* split are usable — a merged row measures both legs plus the gap, and a row
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* still under a coat hem measures the coat.
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*/
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const singleLegWidth = (index: number, searchSpan: number): number => {
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const widths: number[] = [];
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for (let i = index; i < Math.min(rows.length, index + searchSpan); i++) {
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const runs = legRunsAt(i);
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if (runs.length >= 2) widths.push(median(runs.map(runWidth)));
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}
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return widths.length > 0 ? median(widths) : 0;
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};
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const thighSpan = Math.max(3, Math.floor((kneeIndex - crotchIndex) * 0.5));
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const thighWidth =
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singleLegWidth(Math.round(crotchIndex + (kneeIndex - crotchIndex) * 0.3), thighSpan) ||
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headWidth * 0.55;
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const calfWidth = singleLegWidth(kneeIndex, thighSpan) || thighWidth * 0.78;
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// The boot is widest at its sole, so take the maximum across the bottom band
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// rather than a sample a few rows from the very bottom, which catches only
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// the toe tip and reports a foot narrower than the ankle.
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let footWidth = 0;
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for (let i = Math.max(ankleIndex, rows.length - Math.floor(rows.length * 0.06)); i < rows.length; i++) {
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const runs = legRunsAt(i);
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if (runs.length === 0) continue;
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footWidth = Math.max(footWidth, Math.max(...runs.map(runWidth)));
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}
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if (footWidth === 0) footWidth = calfWidth * 1.3;
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// Arm reach: the widest point anywhere above the crotch.
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let reachPixels = 0;
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for (let i = 0; i < crotchIndex; i++) {
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const row = rows[i]!;
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if (row.runs.length === 0) continue;
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const span = row.runs[row.runs.length - 1]!.end - row.runs[0]!.start + 1;
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if (span > reachPixels) reachPixels = span;
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}
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// Stance: horizontal offset of the feet from the midline.
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const footRuns = legRunsAt(rows.length - 3);
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const stancePixels =
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footRuns.length >= 2
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? Math.abs((footRuns[0]!.start + runWidth(footRuns[0]!) / 2) - midX)
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: pixelWidth * 0.08;
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const measurements: Measurements = {
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pixelHeight,
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pixelWidth,
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landmarks: {
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neck: { y: norm(rows[neckIndex]!.y), source: "measured" },
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shoulder: { y: norm(rows[resolvedShoulder]!.y), source: shoulderSource },
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chest: { y: norm(rows[chestIndex]!.y), source: "derived" },
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waist: { y: norm(rows[waistIndex]!.y), source: "derived" },
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hip: { y: norm(rows[hipIndex]!.y), source: "derived" },
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crotch: { y: norm(rows[crotchIndex]!.y), source: crotchSource },
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knee: { y: norm(rows[kneeIndex]!.y), source: "derived" },
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ankle: { y: norm(rows[ankleIndex]!.y), source: "measured" },
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},
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widths: {
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head: headWidth / pixelHeight,
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neck: neckWidth / pixelHeight,
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shoulder: shoulderWidth / pixelHeight,
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chest: torsoWidthAt(chestIndex, 1) / pixelHeight,
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waist: torsoWidthAt(waistIndex, 0.92) / pixelHeight,
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hip: torsoWidthAt(hipIndex, 0.95) / pixelHeight,
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thigh: thighWidth / pixelHeight,
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calf: calfWidth / pixelHeight,
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foot: footWidth / pixelHeight,
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upperArm: upperArmWidth / pixelHeight,
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forearm: forearmWidth / pixelHeight,
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},
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armReach: reachPixels / 2 / pixelHeight,
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stance: stancePixels / pixelHeight,
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aspect: pixelHeight / pixelWidth,
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};
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const palette = samplePalette(raster, mask, rows, midX, {
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neckIndex,
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resolvedShoulder,
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chestIndex,
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waistIndex,
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crotchIndex,
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kneeIndex,
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ankleIndex,
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});
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return { measurements, palette, notes };
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}
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interface PaletteIndices {
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neckIndex: number;
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resolvedShoulder: number;
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chestIndex: number;
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waistIndex: number;
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crotchIndex: number;
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kneeIndex: number;
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ankleIndex: number;
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}
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/**
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* Median colour per body region.
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*
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* Median rather than mean: a mean blends a dark jacket and a light shirt into a
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||||
* muddy average that appears nowhere in the reference, whereas the median lands
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* on whichever actually dominates the region.
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*/
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function samplePalette(
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raster: Raster,
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mask: Mask,
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rows: Array<{ y: number; runs: Run[]; central: Run | null }>,
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midX: number,
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indices: PaletteIndices,
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): Palette {
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const sampleCentral = (fromIndex: number, toIndex: number): Rgb => {
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const samples: Rgb[] = [];
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const step = Math.max(1, Math.floor((toIndex - fromIndex) / 24));
|
||||
|
||||
for (let i = fromIndex; i < toIndex; i += step) {
|
||||
const row = rows[i];
|
||||
if (!row?.central) continue;
|
||||
// Inset from the silhouette edge to dodge outlines and JPEG ringing.
|
||||
const inset = Math.max(1, Math.floor(runWidth(row.central) * 0.25));
|
||||
for (let x = row.central.start + inset; x <= row.central.end - inset; x += 3) {
|
||||
if (isForeground(mask, x, row.y)) samples.push(pixelAt(raster, x, row.y));
|
||||
}
|
||||
}
|
||||
return medianColor(samples);
|
||||
};
|
||||
|
||||
const sampleSideRuns = (fromIndex: number, toIndex: number): Rgb => {
|
||||
const samples: Rgb[] = [];
|
||||
for (let i = fromIndex; i < toIndex; i++) {
|
||||
const row = rows[i];
|
||||
if (!row || row.runs.length < 3) continue;
|
||||
for (const run of [row.runs[0]!, row.runs[row.runs.length - 1]!]) {
|
||||
const centre = Math.round((run.start + run.end) / 2);
|
||||
if (isForeground(mask, centre, row.y)) samples.push(pixelAt(raster, centre, row.y));
|
||||
}
|
||||
}
|
||||
return samples.length > 0 ? medianColor(samples) : sampleCentral(fromIndex, toIndex);
|
||||
};
|
||||
|
||||
const headTop = 0;
|
||||
const headEnd = indices.neckIndex;
|
||||
const hairEnd = headTop + Math.round((headEnd - headTop) * 0.34);
|
||||
|
||||
// The face is the lighter half of the head region; hair the darker cap.
|
||||
const hair = sampleCentral(headTop, Math.max(headTop + 1, hairEnd));
|
||||
const skin = sampleCentral(hairEnd, Math.max(hairEnd + 1, headEnd));
|
||||
|
||||
const armStart = indices.resolvedShoulder;
|
||||
const armSplit = Math.round(armStart + (indices.crotchIndex - armStart) * 0.55);
|
||||
|
||||
return {
|
||||
hair,
|
||||
skin,
|
||||
torsoUpper: sampleCentral(indices.resolvedShoulder, indices.waistIndex),
|
||||
torsoLower: sampleCentral(indices.waistIndex, indices.crotchIndex),
|
||||
arm: sampleSideRuns(armStart, armSplit),
|
||||
hand: sampleSideRuns(armSplit, indices.crotchIndex),
|
||||
leg: sampleCentral(indices.crotchIndex, indices.ankleIndex),
|
||||
foot: sampleCentral(indices.ankleIndex, rows.length - 1),
|
||||
};
|
||||
}
|
||||
|
||||
function centreOfMassX(mask: Mask): number {
|
||||
let sum = 0;
|
||||
let count = 0;
|
||||
for (let y = mask.bounds.minY; y <= mask.bounds.maxY; y++) {
|
||||
for (let x = mask.bounds.minX; x <= mask.bounds.maxX; x++) {
|
||||
if (mask.data[y * mask.width + x] !== 1) continue;
|
||||
sum += x;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count > 0 ? sum / count : mask.width / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* First index in `[from, to)` where `predicate` holds and keeps holding for
|
||||
* `sustain` consecutive rows. Transient silhouette features — a strap, a hem,
|
||||
* a stray highlight — satisfy a predicate for a row or two; anatomy does not.
|
||||
*/
|
||||
function firstSustained(
|
||||
rows: Array<{ runs: Run[]; central: Run | null }>,
|
||||
from: number,
|
||||
to: number,
|
||||
predicate: (row: { runs: Run[]; central: Run | null }) => boolean,
|
||||
sustain: number,
|
||||
): number {
|
||||
for (let i = Math.max(0, from); i < Math.min(rows.length, to); i++) {
|
||||
if (!predicate(rows[i]!)) continue;
|
||||
|
||||
let held = 0;
|
||||
while (held < sustain && i + held < rows.length && predicate(rows[i + held]!)) held++;
|
||||
if (held >= sustain) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
function maxRunWidthBetween(
|
||||
rows: Array<{ central: Run | null }>,
|
||||
fromIndex: number,
|
||||
toIndex: number,
|
||||
): number {
|
||||
let widest = 0;
|
||||
for (let i = fromIndex; i < toIndex; i++) {
|
||||
const central = rows[i]?.central;
|
||||
if (central) widest = Math.max(widest, runWidth(central));
|
||||
}
|
||||
return widest;
|
||||
}
|
||||
|
||||
function median(values: number[]): number {
|
||||
if (values.length === 0) return 0;
|
||||
const sorted = [...values].sort((a, b) => a - b);
|
||||
return sorted[sorted.length >> 1]!;
|
||||
}
|
||||
|
||||
function medianColor(samples: Rgb[]): Rgb {
|
||||
if (samples.length === 0) return { r: 128, g: 128, b: 128 };
|
||||
// Median by luminance keeps a real pixel rather than inventing a channel mix.
|
||||
const sorted = [...samples].sort((a, b) => luminance(a) - luminance(b));
|
||||
return sorted[sorted.length >> 1]!;
|
||||
}
|
||||
Reference in New Issue
Block a user