Files
psxbase/tools/src/image/analyze.ts
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ryanfitzpatrickio 8a96ede9f2 Initial public release of PSX Adventure Engine
Browser reference stack for PSX-era third-person adventure: fixed cameras,
inventory puzzles, Box3D physics, host-authoritative P2P co-op, and a modular
character harness. Ships the Ashgrove Precinct Level 1 investigation demo with
a full cast and nine linked rooms.
2026-07-31 06:32:43 -05:00

539 lines
20 KiB
TypeScript

import { luminance, pixelAt, type Raster, type Rgb } from "./Raster.js";
import { isForeground, type Mask } from "./segment.js";
/**
* Turns a reference image into measurements the mesh builder can draw from.
*
* The core trick is **run structure per scanline** rather than raw width. For a
* front-facing figure with arms held clear of the body, a horizontal scan
* yields a predictable pattern:
*
* head/neck 1 run
* shoulders+arms 3 runs [left arm | torso | right arm]
* below the arms 1 run (torso only)
* below the crotch 2 runs [left leg | right leg]
*
* The transitions between those counts are the landmarks, and they are far more
* robust than thresholding widths: they survive baggy clothing, backpack
* straps, and the figure being off-centre.
*
* Anything that cannot be measured falls back to a documented anthropometric
* ratio, and `MeasurementSource` records which is which so the caller can tell
* a measurement from an assumption.
*/
export type MeasurementSource = "measured" | "derived";
export interface Landmark {
/** Normalised 0 (top of head) to 1 (soles). */
y: number;
source: MeasurementSource;
}
export interface Measurements {
/** Pixel bounds used, for debugging overlays. */
pixelHeight: number;
pixelWidth: number;
landmarks: {
neck: Landmark;
shoulder: Landmark;
chest: Landmark;
waist: Landmark;
hip: Landmark;
crotch: Landmark;
knee: Landmark;
ankle: Landmark;
};
/** All widths normalised against total body height. */
widths: {
head: number;
neck: number;
shoulder: number;
chest: number;
waist: number;
hip: number;
thigh: number;
calf: number;
foot: number;
upperArm: number;
forearm: number;
};
/** Half the full arm span, normalised to body height. */
armReach: number;
/** Horizontal offset of each foot centre from the body midline. */
stance: number;
/** Body height in pixels over width, for sanity checks. */
aspect: number;
}
export interface Palette {
hair: Rgb;
skin: Rgb;
torsoUpper: Rgb;
torsoLower: Rgb;
arm: Rgb;
hand: Rgb;
leg: Rgb;
foot: Rgb;
}
export interface ReferenceAnalysis {
measurements: Measurements;
palette: Palette;
/** Warnings where a landmark could not be measured and was derived. */
notes: string[];
}
interface Run {
start: number;
end: number;
}
/** Runs shorter than this fraction of body width are speckle, not anatomy. */
const MIN_RUN_FRACTION = 0.012;
function runsForRow(mask: Mask, y: number, minRunWidth: number): Run[] {
const runs: Run[] = [];
let start = -1;
for (let x = 0; x <= mask.width; x++) {
const solid = x < mask.width && isForeground(mask, x, y);
if (solid && start === -1) start = x;
else if (!solid && start !== -1) {
if (x - start >= minRunWidth) runs.push({ start, end: x - 1 });
start = -1;
}
}
return runs;
}
const runWidth = (run: Run): number => run.end - run.start + 1;
/** The run containing the body midline, or the widest as a fallback. */
function centralRun(runs: Run[], midX: number): Run | null {
if (runs.length === 0) return null;
const containing = runs.find((run) => midX >= run.start && midX <= run.end);
if (containing) return containing;
return runs.reduce((widest, run) => (runWidth(run) > runWidth(widest) ? run : widest));
}
export function analyzeReference(raster: Raster, mask: Mask): ReferenceAnalysis {
const notes: string[] = [];
const { minY, maxY, minX, maxX } = mask.bounds;
const pixelHeight = maxY - minY + 1;
const pixelWidth = maxX - minX + 1;
const minRunWidth = Math.max(2, Math.floor(pixelWidth * MIN_RUN_FRACTION));
// Midline from the centre of mass, not the bounding box: an asymmetric pose
// (a backpack, one arm lower) would otherwise skew the box.
const midX = centreOfMassX(mask);
const rows: Array<{ y: number; runs: Run[]; central: Run | null }> = [];
for (let y = minY; y <= maxY; y++) {
const runs = runsForRow(mask, y, minRunWidth);
rows.push({ y, runs, central: centralRun(runs, midX) });
}
const norm = (y: number): number => (y - minY) / Math.max(1, pixelHeight - 1);
const at = (t: number) => rows[Math.min(rows.length - 1, Math.max(0, Math.round(t * (rows.length - 1))))]!;
// --- neck: narrowest central run in the upper third --------------------
let neckIndex = -1;
let neckWidth = Number.POSITIVE_INFINITY;
for (let i = Math.floor(rows.length * 0.06); i < Math.floor(rows.length * 0.3); i++) {
const central = rows[i]?.central;
if (!central) continue;
if (runWidth(central) < neckWidth) {
neckWidth = runWidth(central);
neckIndex = i;
}
}
if (neckIndex === -1) {
neckIndex = Math.floor(rows.length * 0.13);
neckWidth = runWidth(at(0.13).central ?? { start: 0, end: 10 });
notes.push("neck not measurable; assumed at 13% of height");
}
// --- shoulder: where the torso itself widens past the neck -------------
//
// Deliberately driven by the *central* run rather than by a 3-run split.
// Gear that sticks out sideways — a backpack, a rifle, a raised collar —
// produces side runs above the true shoulder line and fools a run-count test
// into placing the shoulder on top of the neck.
// Shoulder breadth runs roughly 2.2-2.7x neck breadth on an adult, so the
// yoke announces itself as an abrupt multiple of the neck — not as a gentle
// widening, which a collar or scarf also produces.
//
// The run-count guard matters as much as the width test: gear that projects
// sideways (a backpack, a raised hood) fragments the scanline into four or
// more runs while the central one is still narrow. Those rows are rejected
// outright rather than mistaken for the shoulder line.
const torsoSearchEnd = Math.floor(rows.length * 0.45);
const shoulderIndex = firstSustained(
rows,
neckIndex + 1,
torsoSearchEnd,
(row) =>
row.runs.length <= 3 && row.central !== null && runWidth(row.central) >= neckWidth * 2,
Math.max(2, Math.floor(rows.length * 0.02)),
);
// Anthropometric plausibility gate.
//
// Head height (crown to chin) is the one vertical measurement that is
// reliable here, and adult shoulder height sits about 1.35-2.1 head heights
// below the crown. A "shoulder" outside that band is not a shoulder — on a
// figure wearing a high pack the gear merges with the collar and the width
// test fires just under the jaw. Rather than trust it, fall back to 1.6 head
// heights and say so.
const headHeightRows = Math.max(1, neckIndex);
const shoulderMin = Math.round(headHeightRows * 1.35);
const shoulderMax = Math.round(headHeightRows * 2.1);
let shoulderSource: MeasurementSource = "measured";
let resolvedShoulder = shoulderIndex;
if (resolvedShoulder === -1) {
resolvedShoulder = Math.round(headHeightRows * 1.6);
shoulderSource = "derived";
notes.push("shoulder not measurable; derived as 1.6 head heights below the crown");
} else if (resolvedShoulder < shoulderMin || resolvedShoulder > shoulderMax) {
notes.push(
`shoulder measured at ${(norm(rows[resolvedShoulder]!.y)).toFixed(3)} of height, outside the ` +
`plausible band — worn gear likely merged with the collar; derived from head height instead`,
);
resolvedShoulder = Math.round(headHeightRows * 1.6);
shoulderSource = "derived";
}
resolvedShoulder = Math.min(rows.length - 1, Math.max(0, resolvedShoulder));
// --- crotch: where one run becomes two, and *stays* two ----------------
//
// A long coat hem, a belt, or a dangling strap all notch the silhouette
// briefly. Real legs stay separated all the way to the floor, so the split
// must persist across most of the remaining height to count.
// Exactly two runs, not "two or more": with the arms still clear of the body
// a scanline reads [arm | torso | arm] — three runs — and a `>= 2` test would
// call the point where the *arms* separate the crotch. Two runs and only two
// means the arms have ended and what remains is a pair of legs.
const legSearchStart = Math.floor(rows.length * 0.4);
let crotchSource: MeasurementSource = "measured";
let crotchIndex = firstSustained(
rows,
legSearchStart,
Math.floor(rows.length * 0.75),
(row) => row.runs.length === 2,
Math.max(4, Math.floor(rows.length * 0.12)),
);
if (crotchIndex === -1) {
crotchIndex = Math.floor(rows.length * 0.53);
crotchSource = "derived";
notes.push("legs never cleanly separate; crotch assumed at 53% of height");
}
// --- ankle: narrowest leg span between crotch and the boot flare -------
const footSearchStart = crotchIndex + Math.floor((rows.length - crotchIndex) * 0.55);
let ankleIndex = -1;
let ankleWidth = Number.POSITIVE_INFINITY;
for (let i = footSearchStart; i < rows.length - Math.floor(rows.length * 0.02); i++) {
const total = rows[i]!.runs.reduce((sum, run) => sum + runWidth(run), 0);
if (total > 0 && total < ankleWidth) {
ankleWidth = total;
ankleIndex = i;
}
}
if (ankleIndex === -1) {
ankleIndex = Math.floor(rows.length * 0.94);
notes.push("ankle not measurable; assumed at 94% of height");
}
// Knee sits midway between crotch and ankle on a standing figure. There is no
// reliable silhouette cue for it through trousers, so this one is always
// derived rather than pretending to measure it.
const kneeIndex = Math.round((crotchIndex + ankleIndex) / 2);
const chestIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.25);
const waistIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.68);
const hipIndex = Math.round(resolvedShoulder + (crotchIndex - resolvedShoulder) * 0.88);
// --- widths ------------------------------------------------------------
const centralWidthAt = (index: number): number => {
const central = rows[Math.min(rows.length - 1, Math.max(0, index))]?.central;
return central ? runWidth(central) : 0;
};
const headWidth = maxRunWidthBetween(rows, 0, neckIndex);
/**
* Torso width is only observable where the arms are clear of the body. On
* rows where they overlap, the central run is torso *plus* both arms and
* over-reports by 50% or more, so those rows are not used at all — the
* reference width comes from the band where the silhouette actually
* separates, and the unmeasurable rows are scaled from it.
*/
const separatedWidths: number[] = [];
for (let i = resolvedShoulder; i < crotchIndex; i++) {
const row = rows[i]!;
if (row.runs.length >= 3 && row.central) separatedWidths.push(runWidth(row.central));
}
const torsoReference =
separatedWidths.length > 0 ? median(separatedWidths) : centralWidthAt(waistIndex);
const torsoWidthAt = (index: number, fallbackRatio: number): number => {
const row = rows[Math.min(rows.length - 1, Math.max(0, index))];
return row && row.runs.length >= 3 && row.central
? runWidth(row.central)
: torsoReference * fallbackRatio;
};
// Shoulder breadth tracks chest breadth closely on a clothed figure.
const shoulderWidth = torsoWidthAt(resolvedShoulder, 1);
// Arm thickness from the side runs where they are cleanly separated.
const armRuns = rows
.slice(resolvedShoulder, crotchIndex)
.filter((row) => row.runs.length >= 3)
.flatMap((row) => [row.runs[0]!, row.runs[row.runs.length - 1]!]);
const upperArmWidth =
armRuns.length > 0
? median(armRuns.slice(0, Math.max(1, armRuns.length >> 1)).map(runWidth))
: headWidth * 0.42;
const forearmWidth =
armRuns.length > 0
? median(armRuns.slice(Math.max(1, armRuns.length >> 1)).map(runWidth))
: upperArmWidth * 0.8;
const legRunsAt = (index: number): Run[] => rows[index]?.runs ?? [];
/**
* Width of a *single* leg near `index`. Only rows where the legs are actually
* split are usable — a merged row measures both legs plus the gap, and a row
* still under a coat hem measures the coat.
*/
const singleLegWidth = (index: number, searchSpan: number): number => {
const widths: number[] = [];
for (let i = index; i < Math.min(rows.length, index + searchSpan); i++) {
const runs = legRunsAt(i);
if (runs.length >= 2) widths.push(median(runs.map(runWidth)));
}
return widths.length > 0 ? median(widths) : 0;
};
const thighSpan = Math.max(3, Math.floor((kneeIndex - crotchIndex) * 0.5));
const thighWidth =
singleLegWidth(Math.round(crotchIndex + (kneeIndex - crotchIndex) * 0.3), thighSpan) ||
headWidth * 0.55;
const calfWidth = singleLegWidth(kneeIndex, thighSpan) || thighWidth * 0.78;
// The boot is widest at its sole, so take the maximum across the bottom band
// rather than a sample a few rows from the very bottom, which catches only
// the toe tip and reports a foot narrower than the ankle.
let footWidth = 0;
for (let i = Math.max(ankleIndex, rows.length - Math.floor(rows.length * 0.06)); i < rows.length; i++) {
const runs = legRunsAt(i);
if (runs.length === 0) continue;
footWidth = Math.max(footWidth, Math.max(...runs.map(runWidth)));
}
if (footWidth === 0) footWidth = calfWidth * 1.3;
// Arm reach: the widest point anywhere above the crotch.
let reachPixels = 0;
for (let i = 0; i < crotchIndex; i++) {
const row = rows[i]!;
if (row.runs.length === 0) continue;
const span = row.runs[row.runs.length - 1]!.end - row.runs[0]!.start + 1;
if (span > reachPixels) reachPixels = span;
}
// Stance: horizontal offset of the feet from the midline.
const footRuns = legRunsAt(rows.length - 3);
const stancePixels =
footRuns.length >= 2
? Math.abs((footRuns[0]!.start + runWidth(footRuns[0]!) / 2) - midX)
: pixelWidth * 0.08;
const measurements: Measurements = {
pixelHeight,
pixelWidth,
landmarks: {
neck: { y: norm(rows[neckIndex]!.y), source: "measured" },
shoulder: { y: norm(rows[resolvedShoulder]!.y), source: shoulderSource },
chest: { y: norm(rows[chestIndex]!.y), source: "derived" },
waist: { y: norm(rows[waistIndex]!.y), source: "derived" },
hip: { y: norm(rows[hipIndex]!.y), source: "derived" },
crotch: { y: norm(rows[crotchIndex]!.y), source: crotchSource },
knee: { y: norm(rows[kneeIndex]!.y), source: "derived" },
ankle: { y: norm(rows[ankleIndex]!.y), source: "measured" },
},
widths: {
head: headWidth / pixelHeight,
neck: neckWidth / pixelHeight,
shoulder: shoulderWidth / pixelHeight,
chest: torsoWidthAt(chestIndex, 1) / pixelHeight,
waist: torsoWidthAt(waistIndex, 0.92) / pixelHeight,
hip: torsoWidthAt(hipIndex, 0.95) / pixelHeight,
thigh: thighWidth / pixelHeight,
calf: calfWidth / pixelHeight,
foot: footWidth / pixelHeight,
upperArm: upperArmWidth / pixelHeight,
forearm: forearmWidth / pixelHeight,
},
armReach: reachPixels / 2 / pixelHeight,
stance: stancePixels / pixelHeight,
aspect: pixelHeight / pixelWidth,
};
const palette = samplePalette(raster, mask, rows, midX, {
neckIndex,
resolvedShoulder,
chestIndex,
waistIndex,
crotchIndex,
kneeIndex,
ankleIndex,
});
return { measurements, palette, notes };
}
interface PaletteIndices {
neckIndex: number;
resolvedShoulder: number;
chestIndex: number;
waistIndex: number;
crotchIndex: number;
kneeIndex: number;
ankleIndex: number;
}
/**
* Median colour per body region.
*
* Median rather than mean: a mean blends a dark jacket and a light shirt into a
* muddy average that appears nowhere in the reference, whereas the median lands
* on whichever actually dominates the region.
*/
function samplePalette(
raster: Raster,
mask: Mask,
rows: Array<{ y: number; runs: Run[]; central: Run | null }>,
midX: number,
indices: PaletteIndices,
): Palette {
const sampleCentral = (fromIndex: number, toIndex: number): Rgb => {
const samples: Rgb[] = [];
const step = Math.max(1, Math.floor((toIndex - fromIndex) / 24));
for (let i = fromIndex; i < toIndex; i += step) {
const row = rows[i];
if (!row?.central) continue;
// Inset from the silhouette edge to dodge outlines and JPEG ringing.
const inset = Math.max(1, Math.floor(runWidth(row.central) * 0.25));
for (let x = row.central.start + inset; x <= row.central.end - inset; x += 3) {
if (isForeground(mask, x, row.y)) samples.push(pixelAt(raster, x, row.y));
}
}
return medianColor(samples);
};
const sampleSideRuns = (fromIndex: number, toIndex: number): Rgb => {
const samples: Rgb[] = [];
for (let i = fromIndex; i < toIndex; i++) {
const row = rows[i];
if (!row || row.runs.length < 3) continue;
for (const run of [row.runs[0]!, row.runs[row.runs.length - 1]!]) {
const centre = Math.round((run.start + run.end) / 2);
if (isForeground(mask, centre, row.y)) samples.push(pixelAt(raster, centre, row.y));
}
}
return samples.length > 0 ? medianColor(samples) : sampleCentral(fromIndex, toIndex);
};
const headTop = 0;
const headEnd = indices.neckIndex;
const hairEnd = headTop + Math.round((headEnd - headTop) * 0.34);
// The face is the lighter half of the head region; hair the darker cap.
const hair = sampleCentral(headTop, Math.max(headTop + 1, hairEnd));
const skin = sampleCentral(hairEnd, Math.max(hairEnd + 1, headEnd));
const armStart = indices.resolvedShoulder;
const armSplit = Math.round(armStart + (indices.crotchIndex - armStart) * 0.55);
return {
hair,
skin,
torsoUpper: sampleCentral(indices.resolvedShoulder, indices.waistIndex),
torsoLower: sampleCentral(indices.waistIndex, indices.crotchIndex),
arm: sampleSideRuns(armStart, armSplit),
hand: sampleSideRuns(armSplit, indices.crotchIndex),
leg: sampleCentral(indices.crotchIndex, indices.ankleIndex),
foot: sampleCentral(indices.ankleIndex, rows.length - 1),
};
}
function centreOfMassX(mask: Mask): number {
let sum = 0;
let count = 0;
for (let y = mask.bounds.minY; y <= mask.bounds.maxY; y++) {
for (let x = mask.bounds.minX; x <= mask.bounds.maxX; x++) {
if (mask.data[y * mask.width + x] !== 1) continue;
sum += x;
count++;
}
}
return count > 0 ? sum / count : mask.width / 2;
}
/**
* First index in `[from, to)` where `predicate` holds and keeps holding for
* `sustain` consecutive rows. Transient silhouette features — a strap, a hem,
* a stray highlight — satisfy a predicate for a row or two; anatomy does not.
*/
function firstSustained(
rows: Array<{ runs: Run[]; central: Run | null }>,
from: number,
to: number,
predicate: (row: { runs: Run[]; central: Run | null }) => boolean,
sustain: number,
): number {
for (let i = Math.max(0, from); i < Math.min(rows.length, to); i++) {
if (!predicate(rows[i]!)) continue;
let held = 0;
while (held < sustain && i + held < rows.length && predicate(rows[i + held]!)) held++;
if (held >= sustain) return i;
}
return -1;
}
function maxRunWidthBetween(
rows: Array<{ central: Run | null }>,
fromIndex: number,
toIndex: number,
): number {
let widest = 0;
for (let i = fromIndex; i < toIndex; i++) {
const central = rows[i]?.central;
if (central) widest = Math.max(widest, runWidth(central));
}
return widest;
}
function median(values: number[]): number {
if (values.length === 0) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[sorted.length >> 1]!;
}
function medianColor(samples: Rgb[]): Rgb {
if (samples.length === 0) return { r: 128, g: 128, b: 128 };
// Median by luminance keeps a real pixel rather than inventing a channel mix.
const sorted = [...samples].sort((a, b) => luminance(a) - luminance(b));
return sorted[sorted.length >> 1]!;
}