Files
tilt/vite.config.js
T
2026-08-03 16:04:46 -05:00

27 lines
1.0 KiB
JavaScript

import { resolve } from 'node:path';
import { defineConfig } from 'vite';
import { freeMocapBridge } from './tools/freemocap-vite-plugin.mjs';
export default defineConfig({
plugins: [freeMocapBridge({ projectRoot: import.meta.dirname })],
server: { port: 5174, open: true },
// Multi-page: main game + character studio both ship as real HTML entries.
build: {
target: 'es2022',
// The body/skin generators are one deterministic chunk; splitting them buys
// nothing and costs a round trip before anything can render.
chunkSizeWarningLimit: 2500,
rollupOptions: {
input: {
main: resolve(import.meta.dirname, 'index.html'),
character: resolve(import.meta.dirname, 'character.html'),
animation: resolve(import.meta.dirname, 'animation.html'),
},
},
},
// box3d.js ships an Emscripten bundle that resolves its .wasm via
// import.meta.url. Pre-bundling rewrites that URL and breaks the lookup, so
// leave it alone.
optimizeDeps: { exclude: ['box3d.js'] },
});