animations
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@@ -27,6 +27,27 @@ npm run capture # boots the app headless and screenshots it into shots/
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npm run deploy # vite build + Cloudflare Workers static assets
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```
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The browser-based **Animation Studio** lives at
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[`/animation.html`](http://localhost:5174/animation.html). Upload a reference
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video, generate pose keys directly on Tilt's 23-bone rig, correct individual
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bones with the rotation gizmo, optionally seed and bake butt/grip/blade stick
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landmarks, and export either reloadable
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`.tiltanim.json` or a JavaScript pose module for `src/anim/poses/generated/`.
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The Capture source menu has two mocap paths:
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- **Browser MediaPipe** processes one uploaded video locally for the quickest
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reference-to-pose workflow.
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- **Local FreeMoCap** sends the same uploaded video through an isolated local
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[FreeMoCap](https://github.com/freemocap/freemocap) worker, then loads the
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filtered motion directly into the editor. Run `npm run freemocap:setup` once
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before `npm run dev`. Existing `freemocap_data_by_frame.csv` and
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`*_body_3d_xyz.csv` files remain available through the advanced import.
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The FreeMoCap worker is intentionally local-development only; a static
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Cloudflare deployment cannot run its Python/native processing stack. Browser
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MediaPipe remains available everywhere.
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Cloudflare setup, Pages alternative, and CI notes: **[DEPLOY.md](DEPLOY.md)**.
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In the browser:
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@@ -134,6 +155,9 @@ src/
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poses/goalie.js ready, butterfly, shuffle, reach
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studio/
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img2mesh.js character studio: pose presets, fixed views, capture API
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animationStudio.js reference mocap, pose editor, timeline, clip storage
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mediapipePose.js browser pose detection and native-rig retargeting
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freemocapImport.js FreeMoCap body XYZ CSV adapter
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render/ rink, materials, camera
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game/
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match.js the loop
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