animations
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@@ -55,10 +55,11 @@ In the browser:
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| Xbox | keyboard | |
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|------|----------|-----|
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| — | **P** / Tab | take control of the skater the camera is on, or hand back |
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| **left stick** | **WASD** | skate (relative to the camera, not to the skater) |
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| **left stick** | **WASD** | skate (camera-relative); during a wind-up, aims across the net |
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| **RT** | Shift | hustle — analog, so half-throttle is a real thing |
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| **LT** | Space | hockey stop |
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| **right stick** | arrows | Skill Stick: stickhandle, and pull back + push to shoot |
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| **LT** | Space | contain / backskate — hold facing, moderated speed, stick reverse = retreat |
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| **right stick** | arrows | Skill Stick: stickhandle, pull back to wind up, push to release; waggle while RB held |
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| **RB** | E | stick spread — blade out on the ice, RS left/right to swat / intercept |
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| **A** | J | pass to the nearest teammate |
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| **X** | K | shoot |
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| **B** | L | poke check |
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@@ -96,7 +97,9 @@ check that a change did not break the render path.
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dynamic, taking the impulse, hitting the ice and getting back up.
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- A regulation puck (76 mm, 170 g) as a continuous-collision cylinder, sticks
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with kinematic blade colliders, and a possession model on a runtime dial.
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- Shooting with wind-up power off the Skill Stick, passing, poke checks, and
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- Shooting with wind-up power off the Skill Stick (placement from the movement
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stick + how you skate during the wind-up — EA-style net aim), passing, poke
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checks, and
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contact knocking the puck off whoever is carrying it.
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Roster size is a parameter, not a constant: `createMatch({ perTeam, teams })`,
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